Maplestory Equipment and Upgrades Part 1 – Basic Explanation

The MMORPG team Maplestory is pretty simple. There are not many potential mods for equipment, there are not many “unique” or “rare” equipment that are difficult to find, and there are also no sets that grant bonuses for having a complete set.

The bonuses for most teams are pretty straightforward. There are the basics, magic defense and defense, weapon attack, magic attack, speed and jump. Then there are bonuses to the 6 basic stats, strength, intelligence, dexterity, luck, hp (hit points) and mp (mana points). There are also bonuses to related secondary stats, hands, avoidance, and accuracy. Besides attacks or defenses, most teams have no more than 3 bonuses under normal circumstances. With 2 exceptions for gear sets, neither gear comes with skill bonuses.

The possible types of equipment are pretty basic. There are weapons, hats / helmets, shoes / boots, shields, blouses, pants / pants, overalls (cannot be equipped at the same time as blouses / pants), gloves, rings and other accessories. The number of each type of equipment that can be equipped is limited to one at a time, with the exception of rings. You can equip up to 4 rings.

Most computers meet the following requirements.

1) Can only be equipped with the purchase of a single main class or job.

2) For most classes, there is a set of gear options available to upgrade every 5 to 10 levels.

3) For most jobs, the levels at which you can upgrade the basic equipment are 10, 20, 30, etc. Most of the time, the gear level of the Mage job class starts at 8, 18, 28, etc.

4) The entire team has a set number of updates available. To upgrade, you need scrolls. This will be explained in a later article.

5) Each new set of equipment available at each “upgrade level” generally has some bonuses on top of the previous set available.

6) Each set also usually has a variety of color options.

7) Each color has set average bonuses that the particular team can have and usually refers to the desired stats that the class would use.

8) Most equipment that is considered accessories (rings, earrings, belts, etc.) is not job dependent.

9) There are occasional permanent and temporary event and mission teams that don’t always follow this list. For example, Maple Anniversary Weapons that drop at levels 35, 43, and 64 for their respective upgrade opportunities instead of the usual 10, 20, 30 pattern.

Some of the equipment is common, which means any class can equip them and they are available to be equipped by 2 or 3 classes. This allows players to upgrade some teams so that they can be used by multiple job classes. When these items are upgraded to the point where they are considered good or “godly”, their potential selling price to other players can be very high.

To better explain this, let’s look at the first shoe options available for a specific class. This information was collected through http://hidden-street.net. There are many other fan sites available for this same information.

Level 10: you have 2 options. Brown and Blue Gidder Shoes. There is no difference to them other than color.

Level 15: 4 options. White, Yellow, Blue and Red Ninja Sandals. 1 defense above level 10 shoes, everything else is the same.

Level 20: 3 options. Red, blue and black enamel boots. 10 defense each.

Level 25: 4 options Blue, red, green and black Lappy Boots. 13 defense each and now an extra bonus. Each one has 1 bonus to luck.

Level 30: 4 options again. Chain boots made of bronze, iron, silver and gold. The bonuses for these are different. They all have 16 or 17 defenses each. Bronze gets 1 skill bonus, Silver and Iron get 1 Luck, and Gold get 2 skills.

As you can see, little by little, over time, the basic bonuses for each set of level items improve slightly.

As a final note for this part, most higher tier equipment and almost all highly upgraded equipment can be quite expensive to acquire and cannot be purchased from NPCS (non-player characters). This means finding ways to make mesos or learning to save what you already do.

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